Garry was just recently interviewed by Brian DiDomenico on Game Music Radio and discussed his scores for various games – especially his score for Destroy All Humans 2 which comes out the week of October 16th.
I am very pleased to announce that I am now a client of The Gorfaine Schwartz Agency. The agency represents the most highly acclaimed composers working in today’s entertainment markets including film, television and video games. The composers include John Williams, Hans Zimmer, Howard Shore, Thomas Newman, Michael Giacchino, Ennio Morricone, James Newton Howard, Randy Newman and others.
Read this interesting article entitled “Hollywood Sound: Part One” on Gamasutra.com which includes an interview with Garry
From USA Today’s review of Destroy All Humans:
Destroy All Humans musical score is stellar. The fabulous soundtrack drips with a drive-in movie aesthetic.
Garry was interviewed by IGN.com about his work on Destroy All Humans:
Not many individuals get to make a living by paying homage to 1950’s sci-fi films and honoring their musical heroes (in this case the legendary Hollywood composer Bernard Herrmann). Garry Schyman, however, is one of these lucky bastards, a man who has risen up through the ranks and made a name for himself scoring television, film, and now videogames. The game most recently in question, in terms of Schyman being able to craft music that bows gently to the memory of classic films like The Day The Earth Stood Still, as well as the musical legacy of Herrmann, is the comedic alien invasion action/adventure Destroy All Humans.
“…The game features a perfectly fitting score that plays it surprisingly straight (with a few exceptions, like the end credits music that is worth sitting through the credits for) with orchestral old school sci-fi film style music that perfectly compliments the action.”trustedreviews.com:
“…At least the audio makes up for it, with appropriately spine-chilling music that could have come straight from a fifties movie.”Xbox Advanced mn:
“…The music itself reeks of an old school B movie with flying saucers attached to strings and people running from a giant ant. It’s got the creepy music you’d expect from an old alien movie, fitting the game like a glove.”PlayStation 2 Official Magazine-UK:
“Sound: 10/10 Brilliant B-Movie score.”GameSpot:
“…The mixture of melodramatic orchestral music with a heavy dose of Theremin is just perfect for what the game is going for.”totalvideogames.com:
“…the music plays a major role in ensuring the atmosphere throughout the game is spot on. The dynamic soundtrack helps to build up a certain sense of tension when the action heats up.”
Team Xbox recently interviewed Garry
With the release of Destroy all Humans! just around the corner, we thought it would be an opportune time to learn a bit more about the 50s style sci-fi soundtrack that accompanies this unique title. We sat down with composer Garry Schyman (Voyeur, Voyeur II, Off World Interceptor), who gives us insight into retro movie soundtracks, writing music specifically for videogames, and working in accordance with Pandemic on Destroy all Humans!
SoundtrackNet occasionally likes to take a peek at what is going on in other media, and so we took an opportunity to talk with composer Garry Schyman. Garry has just completed work on the zany alien-invasion game (in which you play the alien) Destroy All Humans, and we wanted to talk with him about his work on this project – which resulted in a rather unique and old-fashioned sci-fi score.
“The audio portion of Destroy All Humans has passed the TXB pre-build inspection with flying colors. An eerie and overly dramatic instrumental track fits perfectly into DAHs mid-50s sci-fi flair. Throw in some ancient electronic organ effects and you have the complete, suspenseful soundtrack for a game about 50s Zenophobia.”
XBox World Australia interviewed Destroy All Humans! game director Brad Welch in January, and Brad took the opportunity to praise Garry’s original music:
Q – How important is sound & music to the game? Nothing makes a good (or bad) sci-fi movie like surround sound and a killer soundtrack!
A – We took submissions from a variety of talented musicians who were all very keen to work on the game In the end we selected a chap called Garry Schyman, whose brain is doing a great job providing us with hours and hours of very cool and genre specific music. Bernard Herrmann was the influence, and Garry has done an awesome job of providing us with an original score inspired by that influence.