Tag Archives: Dante’s Inferno

GANG award nominations

I am very pleased to announce that two of my scores have been honored with multiple nominations by the Game Audio Network Guild today. This is a particular honor as the nominations are made by colleagues who themselves compose for the industry. 

I would like to thank Electronic Arts and 2K Games for trusting their projects to me and for the amazing creative collaboration they permitted. 

Bioshock 2 
Dante’s Inferno 

Bioshock 2 
Dante’s Inferno 

Dante’s Inferno 

“Dante’s Theme” – Dante’s Inferno 
“Redemption” – Dante’s Inferno 

Dante’s Inferno

Garry wins SEMO award!

I am very pleased to announce that I was given the 2010 SEMO Annual Game Music Award for “Outstanding Contribution by a Composer – Western”!
“With a highbrow sequel soundtrack (BioShock 2), a daring international collaboration (Front Mission Evolved), and an incredible melange of horror and opera (Dante’s Inferno), Garry Schyman’s artistic achievements in game music were superlative throughout 2010.” 
Much Thanks to SEMO and all of those involved in my selection!

Four recent reviews of my scores for Dante’s Inferno and BioShock

Four recent reviews of my scores for Dante’s Inferno and BioShock:

  • Square Enix Music 
    The score for BioShock marks one of the most satisfying matches of narrative and musical accompaniment in game history: the music successfully mirrors the game’s period setting, its location, its habitants, and its ambiguous history and what remains of it. Hitting all these marks, while producing a game soundtrack quite unlike any other, Schyman can lay claim to having composed a modern game score classic. 
  • Higher Plain Music 
    Technically stunning and flawless, the way it captures the essence of the otherworld is memorizing and is already vying for Higher Plain Music’s 2010 soundtrack of the year award. 
  • Square Enix Music 
    … it is one of the most intriguing and fascinating scores game music has produced in a while and shows how many more creative venues are still there to be explored by game composers who deploy orchestras to create their scores. … Schyman further cements his reputation as one of game music’s most interesting and innovative composers. 
  • G4TV 
    With this release, Schyman has definitely captured what he has described as “the scary, grotesque, beautiful and tortured sounds” of this game world. The orchestrations are big and pristinely recorded affairs, appropriate, as the scoring was done at the legendary Abbey Road Studios, played by the Philharmonia Orchestra with the Metro Voice, both of which are on excellent display…

Dante’s Inferno and BioShock 2 are both available today

I am pleased to announce that two projects for which I provided scores are now out: Dante’s Inferno and BioShock 2 are both available today and I am very proud of both scores.

I am also please to say that reviewers and the developers I have worked with have been very generous in their reaction to my music in both.

A small sampling:
And some photos from the BioShock 2 session at scoringsessions.com

The Dante’s Inferno score is available on iTunes and Amazon MP3, and the BioShock 2 score is only available to those who buy the special edition of the game for now.

Off to London to Record

I leave tomorrow July 17th for London to record the orchestral score for EA’s Dante’s Inferno. I am very excited to be recording at the historic Abbey Road Studio with the Philharmonia Orchestra and the Metro Voices choir. This is a very unusual score (I suppose it had to be to score the underworld) and I am very much looking forward to working with the awesome players and singers across the pond.

One little side story – it was precisely 40 years ago (June and July of 1969) that the Beatles were at Abbey Road Studio recording their Abbey Road album.