Tag Archives: Destroy All Humans! 2

Destroy All Humans! 2 score nominated for Music of the Year

I am pleased and honored to announce that my score for Destroy All Humans! 2 has been nominated for “Music of the Year 2006” by the Game Audio Network Guild!

This nomination is truly appreciated as it is voted on by the leading composers, musicians and audio directors in the video game industry. Winners will be announced at the 5th Annual G.A.N.G. Awards ceremony, taking place on March 8, 2007 in San Francisco, California during the Game Developers Conference.

Some Very Nice Reviews For Garry’s DAH2 Score

Music Mania
“The result is an amazingly crafted and resoundingly effective score that mimics, pays tribute to, and re-energizes the inventive clarity of 1960s horror scoring. There is still plenty of the 1950s style that defined the first DAH gamescore, but DAH2 is a little more progressive in its musical palette. and pervasive chords rage in colorful battle while other moments brood in reserved rage, biding its time. Tunguska Disguised harkens back to the impenetrable requiems of Akira Ifukubes Gojira scores, with their irrepressible sadness and funereal cadence. Moon Base Hunted, which closes the CD, is a brilliant amalgamation of Barry and Bernstein and Bernard Herrmann.

Film Music Monthly
“This score continues to offer up that homage to the music of 1960s sci-fi explored in the previous score. Furon Theme, the opening score cue, is just that updated sound most closely resembling a cross between a Barry Bond score mixed with the theremin-tinged Herrmann sci-fi sound with nods to North By Northwest and The Day the Earth Stood Still. One might also hear in the score tracks an extension of Elfmans music from Mars Attacks! (the Hollywood homage to 1950s sci-fi.) Bay City Disguised is like a cross between Schifrin and Goldsmith taking a page from Mission Impossible along the way. The result is still interesting if not at times amusing. This cue abruptly ends and sounds as if it continues in Bay City Hunted interrupted by the licensed material. The score is a fun companion to Giacchinos The Incredibles of which it is a kindred spirit in intent if not in compositional style.

Schymans music is really an exciting listening experience filled with engaging musical lines and accomplished and polished orchestration. All the things that separate the merely interesting from the above average are on display here. The music has rhythmic vitality that falls into the same category as Goldsmith, a wide harmonic palette and moves freely, though not distractedly, between its purely orchestral sound and the addition of electric guitars. The orchestration is also varied and superbly crafted”.

Pro-G
“..an impressive score (once again from Garry Schyman) is perfectly in keeping with the 60s setting and the feeling of the game”.

Garry ‘s Score For Destroy All Humans 2 Released This Week

I am pleased to announce the release of the Destroy All Humans! 2 soundtrack, which includes over 40 minutes of my orchestral score for the game. DAH2 (the game) will ship to stores on Tuesday October 17th, as will the soundtrack. The soundtrack will be available in most major retailers as well as iTunes.

Thanks to Pandemic Studios and THQ for making such a great game and for giving me the opportunity to write such cool music!

Garry’s score for Destroy All Humans Nominated by G.A.N.G

Garry’s 1950’s sci-fi score for the game Destroy All Humans! was nominated by G.A.N.G (the Game Audio Network Guild) in three categories for this years audio awards.
  • MUSIC OF THE YEAR 2005
  • BEST LIVE PERFORMANCE RECORDING
  • BEST ORIGINAL INSTRUMENTAL 
The Game Audio Network Guild (G.A.N.G.) is a non-profit organization dedicated to the advancement and recognition of game audio. Nominating are working composers and audio professionals in the games industry.