“…The game features a perfectly fitting score that plays it surprisingly straight (with a few exceptions, like the end credits music that is worth sitting through the credits for) with orchestral old school sci-fi film style music that perfectly compliments the action.”
“…At least the audio makes up for it, with appropriately spine-chilling music that could have come straight from a fifties movie.”
Xbox Advanced mn:
“…The music itself reeks of an old school B movie with flying saucers attached to strings and people running from a giant ant. It’s got the creepy music you’d expect from an old alien movie, fitting the game like a glove.”
PlayStation 2 Official Magazine-UK:
“Sound: 10/10 Brilliant B-Movie score.”
“…The mixture of melodramatic orchestral music with a heavy dose of Theremin is just perfect for what the game is going for.”
“…the music plays a major role in ensuring the atmosphere throughout the game is spot on. The dynamic soundtrack helps to build up a certain sense of tension when the action heats up.”
XBox World Australia interviewed Destroy All Humans! game director Brad Welch in January, and Brad took the opportunity to praise Garry’s original music
Q – How important is sound & music to the game? Nothing makes a good (or bad) sci-fi movie like surround sound and a killer soundtrack!
A – We took submissions from a variety of talented musicians who were all very keen to work on the game In the end we selected a chap called Garry Schyman, whose brain is doing a great job providing us with hours and hours of very cool and genre specific music. Bernard Herrmann was the influence, and Garry has done an awesome job of providing us with an original score inspired by that influence.